Next up
I made Disbelief James from the Painted Plummet AU!
Development is going smoothly. I have the textbox system and the main overworld mostly done. In the meantime here is a short clip of the starting menu. The first demo should come out in the next month or so (possibly even sooner)
Progress Update: I Am working on some more rooms and am starting to get into making the first Mike cutscene and the battle system soon. This room was taken from deltarune.com's September progress update.
Progress Update!: For the last 2 days I have been working on the battle engine for the game and it looks pretty good so far. Here's a sneak preview of it
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
0 comments