Next up
Development is going smoothly. I have the textbox system and the main overworld mostly done. In the meantime here is a short clip of the starting menu. The first demo should come out in the next month or so (possibly even sooner)
Progress Update!: For the last 2 days I have been working on the battle engine for the game and it looks pretty good so far. Here's a sneak preview of it
I made Disbelief James from the Painted Plummet AU!
Progress Update: I Am working on some more rooms and am starting to get into making the first Mike cutscene and the battle system soon. This room was taken from deltarune.com's September progress update.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.











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