Game
Tales of Yore
17 years ago

Scripted Combat


Spent last night adding the ability to add scripts before and after combat encounters. This allows me to fill the story in as section within a generated dungeon - hopefully should cut down on the time it takes design quests (see screenshots for a view).

So the quest designer will say, I want 40 rooms, in a 40x30 level and the level should include an encounter with the evil dark lord. You can go on to specify what monsters should be present in general on the level, and what monsters should be present in preset encounters. Dialog can be added along with chests, stairs and trap doors. Hopefully this is going to allow building quests much quicker.

Expect some tooling soon!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

We are under attack!

Successful landing

#screenshotsaturday

Have a good Boi

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

a drawing I did because I was bored😪. But I love how it turned out.😊

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.