Game
Tales of Yore
17 years ago

Scripted Combat


Spent last night adding the ability to add scripts before and after combat encounters. This allows me to fill the story in as section within a generated dungeon - hopefully should cut down on the time it takes design quests (see screenshots for a view).

So the quest designer will say, I want 40 rooms, in a 40x30 level and the level should include an encounter with the evil dark lord. You can go on to specify what monsters should be present in general on the level, and what monsters should be present in preset encounters. Dialog can be added along with chests, stairs and trap doors. Hopefully this is going to allow building quests much quicker.

Expect some tooling soon!



0 comments

Loading...

Next up

We are under attack!

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

2d lighting experiment

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Colorful Fox

Happy Late Easter!