Game
Tales of Yore
17 years ago

Scripted Combat


Spent last night adding the ability to add scripts before and after combat encounters. This allows me to fill the story in as section within a generated dungeon - hopefully should cut down on the time it takes design quests (see screenshots for a view).

So the quest designer will say, I want 40 rooms, in a 40x30 level and the level should include an encounter with the evil dark lord. You can go on to specify what monsters should be present in general on the level, and what monsters should be present in preset encounters. Dialog can be added along with chests, stairs and trap doors. Hopefully this is going to allow building quests much quicker.

Expect some tooling soon!



0 comments

Loading...

Next up

We are under attack!

Successful landing

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area