Not much, but the more I look at this project now, I feel there's a accomplishment in doing this game.
Yeah sure, it's a game that "nobody likes" according John, but I don't give a fuck, I wanna make a game, and his word don't matter, it's not gonna stop this train until it reaches it final destination.
So far, we're at half of what the game should have, and I think that's good, sure, some things are missing, but we're getting close to the end. Plus the anniversary for Jonathan's Adventure: Classic is coming by around 3 weeks, and I'm going to celebrate it by an artwork. I don't know what else I can plan for it, but hey, there's enough time to consider.
But I'm not sure when is the game going to be completed. Hopefully not after 2022, because otherwise, I would call this game "Jonathan's Adventure! Forever: Bickery Edition." But it's not going to be set in stone, sometimes it can happen sooner or later. I'm a guy that stresses the quality of the game and not the "morality" or "how funny" in the game, because to write a comedy game is waaay difficult to write than writing any other game, because it means you need more jokes to construct, and it better flow along with the story, otherwise the story would be at a screeching halt of a pace. Which I don't feel exactly confident in calling that because the story just wasn't built with that in mind, and while it is possible, I don't know, I don't wanna be making a game for 10 years, you know?
That's all for today, peace.
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