Hey there! I know im 15 days late for the Devlog, but i decided to take some days off and start practicing some blueprinting (Developing method used for the game) on other projects but now im back and i’ve got good news, so lets get started!
New Team Member
After some time we’ve finally gotten an amazing person to make the SCP Models, welcome Zerin! He makes incredible models such as this:
Expect to hear more from Zerin in the future!
Soundtrack
One of the most importants aspects of Containment Breach is it’s ambience and OST, so with our composer and beta tester Shadow we might get some resemblance to the original soundtrack! Here’s one of the pieces you’ll hear throughout the game:
https://soundcloud.com/scp-unreal-dev-channel/blue-feather
Graphic Improvements
After messing around with graphic settings we got a pretty good overhaul that will help the game feel more alive, here’s some pictures to showcase it (Look around for Ambient Oclussion, Depth and Bloom!):
That’s pretty much it for this devlog, stay tuned for more info and the planned alpha build, goodbye!
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