1 year ago

🚨SEPTEMBER '24 | REPORT 🚨


DISCORDPATREONGAMEJOLTXITCH


KUNODEX, the "encyclopedia" for the OCs of the characters of KUNOVERSE. Updated with characters regularly!


Anyone is a Creators! Join the community & you'll become super cool.



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I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

First interaction with Jejune

here's the sticker sneak peek I promised... Which is actually the reveal of all the stickers, which you can get now! Just place a charged sticker in my posts to start collecting them

more info at the article below!

Already showed this post background the other day, but didn't talk about it. Was inspired by mid-century design—love me some goofy experimental anims from 50s/60s commercials, etc.

: Krita

Love y'all, and hope you have an excellent weekend!

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

". . ."

"Who is that?"

MY 1ST PREMIUM STICKERPACK !! >:3

Been making eyes today