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April 7 (1.2.0)- -Improved transition icon/objective marker system -Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.
Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)
It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD
-Two act 4 sidequests (Hell Off Earth) with endgame subweapons
-A fully implemented final version of the microjet
-Flow improved throughout
Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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