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So this is worthy of it’s own post. Yesterday during one of my development live-streams I’ve gotten a functional connection working between a server and client. This is going to be a Peer to Peer Connection.
it’s funny because two days ago I was actually just about getting ready to publish a “Playable version” as a form of early access to get the ball rolling when one of the livestream viewers mentioned his struggle with setting up his printer on the network… and I thought “OOOOOOOOHHHHHH… that’s right, networking”.
Co-Op was a bonus feature at that point. Same game, same mechanics, just with friends. Then as I was figuring this stuff out. The idea of a PvP mode became all too apparent. Basic mini game. Climb to get points, which you use to knock the other players off the platforms.










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