is now being devloped on Unreal Engine, the reason for this is that Unreal Engine 5 is much easier and I can add any mechanics I can think of.
Why was I gone for a while, this was because first my PC's power supply fried and I had to transfer files, then I just decided to remodel everything so I didn't have anything to show. The other was because of school and now I'm close to graduating but I got my schedule organized so I will be working on SF2 every weekend.
What I have currently finished for the game is the base player mechanics, Security Cams, Visuals, and soon the animatronics AI. Now I am starting to work on the game-level systems(Nights), UI, Jumpscares, and Minigames.
From now on I am going to be posting dev logs and teasers for the game to keep this page alive, and the game. Now for the actual good game news, you guys should be expecting a beta test of SF2 in late January or mid-February.
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