
Shadow volumes are now officially implemented into Tachyon 2, they are affected by multiple lights, they also work for custom sprites, there are bugs but it is minimal at this point and is not the main focus
Next up
credit to @ringneck333 for alot of the assets and the tarkov hud
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
OCTOBER 13 2026
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
SGI-STRIKE REMASTERED - WEAPON DEMO
logo
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
Death animations and blue torch.
New terrain engine for an upcoming 3d fps game












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