Game
ShapeDown
12 years ago

ShapeDown and a New Game Every Month!


Hey everyone!

We just released our first game ShapeDown that’s part of a series of games that will be released every second Sunday of every month for the rest of time (or our Earthly lives)!

We’re really excited about this and hope that you all will play and enjoy our games! Each of these games will be made in a max of 1.2 months while we make progress on our larger projects!

ShapeDown was made by two members of our team Eric Winebrenner (@Eriwine ) and Jack Yeates (@blueskybleu). The next game is being made by Matthew Rohr (@mlrohr), Eric and Jack and is called Petrichor (http://petrichor.sundaemonth.com/).

We love you all. :D



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Regional Bulbasaur. #Pokemon

Some Shadow boss fight gameplay 👾

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Double Rainbow!!!