The Desura version is going to follow soon! Here is the changelog, it’s a big one!
Changed sound system a bit
Changed movement slightly
Changed the Electricity Gun’s behavior
Changed the Electricity Gun’s particles
Changed aimpunch, much less now.
Changed shading back to standard diffuse, made certain materials darker.
Changed HUD font to something better.
Changed HUD elements to look better.
Changed loading screen look.
Changed layout of server browser elements.
Changed layout of creator tool’s interface.
Changed hurt sound to match other sounds.
Changed blood particle size. Made bigger.
Changed Classic map’s lighting.
Changed max chat messages on screen to 10.
Changed the player model.
Changed walking animation.
Changed headshot damage, now does 3x more, not 4x.
Changed hitmarker sound.
Changed hurt sound.
Changed fog density on Classic map (a bit denser)
Changed fall damage.
Changed submachine gun sound (no more clack clack)
Changed movement speed (slightly reduced)
Changed sprint speed (significantly reduced)
Changed Assault Rifle accuracy and firerate (better)
Changed Assault Rifle sound
Changed shootpuff tink sound
Changed shootpuff particles
Changed heavy pistol sound
Changed sniper rifle sound
Changed heavy pistol fire rate (better), damage (lower), range (longer)
Changed how player names show up on screen.
Added A new effect to electricity gun. Player jumps when hit with shock.
Added ragdoll jiterring if killed by shock.
Added blob shadows, makes the game look a lot better.
Added sun flare.
Added room option to disable building.
Added deathmatch mode! (of course there are things to polish)
Added room damage multiplier (Donator only)
Added room vampirism/damage done back as health (Donator only)
Added room jump height multiplier (Donator only)
Added weapon viewmodel recoil effect, it is only visual.
Added viewmodel aiming at the exact aiming point.
Added inverse kinematics to player hands.
Added player head movement.
Added killstreaks.
Added damage from physics objects.
Added red screen flash when hurt.
Added a multiple map system
Added a new map: Flying Arena
Added kill triggers under the map
Added you can now place objects perpendicular to the wall.
Added votekick functionality (accessible through scoreboard).
Added viewmodel closing in when zoomed in
Fixed server browser throwing errors in offline mode.
Fixed fall through world bug.
Fixed being able to shoot yourself.
Fixed explosive barrels damaging the player through walls.
Fixed shock effect performing too fast on remote clients.
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