Today is the day when Shenanigans Multiplayer updates are no longer released as web player builds. From now on all new updates will be delivered as standalone builds, this is because I have plans to bring the game to Desura soon.
Of course to such a fancy content delivery platform I gotta shine up my game all I can, so now updates are going to be released a lot less frequent (think each week or so).
Please download the newest standalone version to enjoy Shenanigans Multiplayer. (do not look at screenshots, they are quite dated. I should update them)
Anyways, here is the changelog for Alpha 11:
Scene is lightmapped. This quite increases file size, but the game looks much nicer now.
Proper models for the creator, submachine gun and assault rifle.
Field of view increased slightly.
Both weapons have been buffed. Recoil has been divided by 4.
Can now save settings(sensitivity,shadow quality,lighting quality), settings get saved when you properly quit the game(via main menu) or using the setting save button under Game Settings or Graphics Settings.
Ragdoll parts no longer clip through each other.
EDIT: Oh and controls can be rebound. Rebindable keys for inventory coming soon (oh and a new inventory system too)
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