SHINING SPIRITS: CHAPTER 1 BETA HAS BEEN RELEASED! FEEL FREE TO DOWNLOAD IT BY GOING TO THE ‘DISTRIBUTIONS’ TAB! [
](http://www.indiedb.com/games/shining-spirits/images/more-gameplay-pictures1 “More Gameplay Pictures - Indie DB”)
Shining Spirits: Chapter 1 BETA has been released! You can download by going to the Distributions tab! Along with the BETA, I’ve finished most of the beginning cutscenes and gameplay, including the history of the Traex and the Isaerrixi Chambers puzzle, in which I introduced a new character. I’ve also been replacing the original tilesets with custom ones the past few days. Although they look a lot better, some tiles were incorrectly replaced and I had to go through and fix them.
Although I never published an article introducing the game, a fully detailed introduction can be found on our website and here on IndieDB. Aside from that, I’ve gotten a lot done in the past two weeks since starting development. I’ve finished the opening cutscene of King Siobhan’s flashback and the introduction of his life in modern times. Next to this I implemented the introduction of Max and his “surprise person” that Lance knows. This also brings in Olek Forest and the Olek Forest puzzle. In htis puzzle, there are doors blocking paths in the forest and you must find the button that corresponds to that door somewhere else on the map. Some buttons work, some don’t, you’ll just have to find out. There is also a trap door that springs up on a certain part of the map and you must solve a riddle to unlock it. After a quick “reunion” by lance and this mysterious person, they find a scepter (known as the Traex) and find out that it holds the key to the secrets of the dictatorship. After all of this, I finished with Isaerrixi Deserts, another puzzle, introducing a new character, and the group being busted by some bad men.
As far as ports to other systems go, RPG Maker VX Ace only allows for Windows executables in builds. However, there are a few tutorials floating around on YouTube that allow you to run these sort of files of Mac and Linux (winetricks). However, I do not claim responsibility over using these sorts of methods and is for your convenience only.
Changelog:
Added Siobhan flashback scene
Introduced Raymonde and Malie
Created Xeatrra Village
Added custom background music
Introduced Max
Created Olek Forest and Olek Forest puzzle
Introduced Hailey
Added scepter
Created Imperial District
Added backstory to scepter, now called the Traex
Introduced Lieutenant Rygiel (Max’s dad)
Created Isaerrixi Desert
Introduced Sarah
Added Isaerrixi Chambers puzzle
Added Sarah backstory
Introduced Siobhan Logistics Agency agents
BETA released
Shining Spirits is planned to be released sometime in July. However if the game gets finished before then, I might release it earlier. When the game gets finished depends heavily on your feedback from the BETA, so please download, play, and comment your feedback on them! Thanks!
For those who are unaware, “free-to-play” means that no purchase is necessary to play Shining Spirits, whether in its beta stage or official release. Redkix Games is asking for no monetary gain with the release of Shining Spirits, and will not accept any payments, whether out of generosity or support, that are directed towards or related to Shining Spirits. This is due to a number of factors, but the most important one is to give everyone enjoyable content to play instantly and honestly.
As for the BETA release, the beta is intended to be used as a way for the general public to preview Shining Spirits and provide feedback on their experience. This feedback can be suggestions, bug finds, and/or general questions about the game. Please note that this does not represent the final product and some things may change between this beta and the official release. Another thing to note is that this version of Shining Spirits is referred to as the “contest” version. This version is being submitted to the 2014 Indie Game Maker Contest and is edited to fit the criteria for submission. An “uncut” version will be released as the official version.
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