Game
Shoot me NOT

11 years ago

Shoot me NOT 1.3 new features


The upcoming version of the game will include major tweaks and game-changing features

So far those are the expected features :

New style for the Cannon.

9 Power ups (white cannonballs).

Main menu modification (adding settings section).

Include instructions.

Pause feature while playing.

Showing results after ending the game (Retry & Back) instead of going instantly to the main menu.

General tweaks

And new additions will be mentioned in the next posts.

(=



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Next up

Step One : Line creation + collision is done

Next Step : Level design (Obstacles + Points Spawning)

Progress of Shoot me Not I’m not gonna specify the details about the changes log of the game, so far two updates has been made and this picture for now describes the visual change of the game.

Shoot me NOT 1.3 is out

Chiaki Nanami!

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 šŸ˜Ž

What do you think?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)