No Mercy
I have been working on this project for the last couple of days and will have something to show off pretty soon. What we got here is a Metal Slug / MegaMan inspired shmup platformer that doesn’t pull any punches. Building on top of the engine used for SuperBitBros and Unichrome I have created a more robust shooting mechanic and have focused on combat over platforming.
Glory
This is being designed for the weekly game jam 31 that has the theme of “digestion” and is planned to be an ongoing series of games. The first game ofcourse being a test run and being offered for free. This misc chapter will be a sidestory not having any real baring on the main series. Its goal is mainly to prototype the core gameplay. The main series is going to be designed to have more modes and options.
The first playable prototype will be released sometime tonight or tomorrow morning ;)
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