Game
Puppeteer Police
11 years ago

Shooting AI


After adding the walking and crouching AI there was only the shooting missing, which is now also in the game. The last missing piece of the puzzle is bringing it all together to create some kind of behavior. It will be very simple, so the enemies won’t react to the player (which I planned to do in the beginning), but instead just choose a different pattern from time to time. I hope it will create some funny scenes.

Here’s how the shooting looks right now.

5d0c33b1b1234.gif


1 comment

Loading...

Next up

50.000 plays

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Alone Together....

not the greatest house, but it's a house! :D

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!