Game
Puppeteer Police
11 years ago

Shooting AI


After adding the walking and crouching AI there was only the shooting missing, which is now also in the game. The last missing piece of the puzzle is bringing it all together to create some kind of behavior. It will be very simple, so the enemies won’t react to the player (which I planned to do in the beginning), but instead just choose a different pattern from time to time. I hope it will create some funny scenes.

Here’s how the shooting looks right now.

5d0c33b1b1234.gif


1 comment

Loading...

Next up

50.000 plays

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby