6 months ago

Should I just make transitioning spots or objects(hitboxes, doors, that stuff) just as it’s own class or should I make it a subclass a part of the entity class

I’m not sure which one’s more optimal

I’m sorta leaning towards it’s own class




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Yeah, I'm still tryna figure it out but I have something going + Scene change cuz I wanted to mess with the blending & clipping blocks to do somethin nice

th e f ac

Ok I’m calmer from earlier now lol

But I did also find out that Geometry only cycles can exist

Which isn’t too much of a problem because the fix on that is just by comparing Ys to each other and breaking off the one with the grater one to the lesser one

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Powah

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

Agh, I think there's another case of a cycle here, I'm still trying to think if I should make another check to the Paper Sprites or figure out a way to know which kind of cycle I'm dealing with

Thing

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

I also found out too that there CAN be cycles that are more than 4(times which I thought a cycle consisting of four connected nodes would be impossible but I guess not)

However, the same method I had before STILL WORKS!!

I’m 💯 confident this is it