I was originally gonna use Future lighting for my game, but during testing the game ran very poorly on my gaming laptop. Upon trying Shadowmap, the game ran perfectly fine.
I have a lot of experience with both lighting types and I just need you guys to make the call on whether or not I switch to Shadowmap.

Should I use Future lighting or Shadowmap lighting on my game?
- Future: Realistic shadows from lights but the worst performing lighting type
- Shadowmap: Basic lighting from lights but performs better than future
Next up
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Fan art for Foolish I'm feeling kinda better so I drew this
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
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