
Should we add a slow-mo effect on the attacks?
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Working on a cinematic intro for one of the stages. What do you think so far?
The closed beta is out now with hours of fun, mysteries and high-paced combat. Sign up here: playtra.com/beta and redeem your Steam code!
Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt
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to open today's slot on the calendar.
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Can't wait to show you the comics in our game. This is probably my favourite panel so far.
So we were looking for bugs, I think we found one... 🤯
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?











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