Game
Sambria
8 years ago

Sierra Release


Information: 100 hp, 2 ammo, movement speed 3

5d0a843eabca3.png

Orbs

Sierra shoots out an orb. Movement speed of 10 meters and a fire rate of 5.

5d0a844274a34.png

Abilities

Blink

She will disappear and reappear 10 meters away. This deals 5 damage to Sierra. 5 second cooldown.

Healing dart

Sierra will shoot out a dart 5 meters away that will heal her for 5 hp when it hits her over a very short amount of time. This bounces of walls indefinitely and has a movement speed of 8 meters. Fire rate on 2

5d0a84445f29a.png

Ascension

Ten rounds

Sierra gains 20 ammo. Orbs now bounces of walls and will last until they have travelled 200 meters. She no longer has cooldowns on her abilities. 50 second cooldown. Lasts 10 seconds

Skins:
Monochrome Skin. Rarity: Rare

5d0a844687b24.png

Tune in on Monday the 15th of January to see a new skin



0 comments

Loading...

Next up

A cosmetic item. A clue to a new hero?

Rebranding Hi I am adding a new title screen and Front cover

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.