I'm proud to announce that one month later since the development of this project began, I've finally reached the limit of content that I can add into the game without it crashing, in other words...
"Ultra Custom Night Android has finished its development once and for all"
There's literally nothing more that I can add to the game, no more versions will be ported from now on, since they keep crashing my phone. So, yes, my experiments have concluded, that means I can finally rest, that I can finally take a break. You guys don't know how hard and stressful the development of this port was, so many headaches, so many sleepless nights, so many versions ported (I think I ported 7 builds of the exact same game, what the hell). Please, don't ask me when the full version will be coming out, since I don't even know that. I'm just so happy that I can finally rest, without having to worry about attempting to port another build.
Regarding the port itself, I have to clarify some things (and some of them might be un confortable to some people):
First of all, I think I've already said this but I'm going to say it one last time... Ultra Custom Night is NOT DESIGNED TO BE PLAYED ON ANDROID DEVICES, what I mean with this is that the full version will be a buggy/glitchy/broken (or even an unplayable mess) on many phones, and no, that's not my fault, that's what really happens when you try to port a game this big to Android devices, it's not expected to work at all.
Port won't include all the content that the lastests versions of the game on PC have, I think that's too obvious since I've already said a million times that last builds won't get ported.
And last but not least, you will need a VERY POWERFUL phone to play this one, even though I'll try to optimize it as much as I can, but that's not guaranteed to fix many of the problems that the port will have.
The full version will probably be shadowdropping on my YouTube channel whenever I finished testing it and it's stable enough to be public.
Thanks for reading, and thanks for supporting this project, I would have never believed this to have so much support🫶🏻.
JOTE.











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