Game
Ultra Custom Night Android (Unofficial)
20 hours ago

SIGNAL ACQUIRED


I'm proud to announce that one month later since the development of this project began, I've finally reached the limit of content that I can add into the game without it crashing, in other words...

"Ultra Custom Night Android has finished its development once and for all"

There's literally nothing more that I can add to the game, no more versions will be ported from now on, since they keep crashing my phone. So, yes, my experiments have concluded, that means I can finally rest, that I can finally take a break. You guys don't know how hard and stressful the development of this port was, so many headaches, so many sleepless nights, so many versions ported (I think I ported 7 builds of the exact same game, what the hell). Please, don't ask me when the full version will be coming out, since I don't even know that. I'm just so happy that I can finally rest, without having to worry about attempting to port another build.

Regarding the port itself, I have to clarify some things (and some of them might be un confortable to some people):

  • First of all, I think I've already said this but I'm going to say it one last time... Ultra Custom Night is NOT DESIGNED TO BE PLAYED ON ANDROID DEVICES, what I mean with this is that the full version will be a buggy/glitchy/broken (or even an unplayable mess) on many phones, and no, that's not my fault, that's what really happens when you try to port a game this big to Android devices, it's not expected to work at all.

  • Port won't include all the content that the lastests versions of the game on PC have, I think that's too obvious since I've already said a million times that last builds won't get ported.

  • And last but not least, you will need a VERY POWERFUL phone to play this one, even though I'll try to optimize it as much as I can, but that's not guaranteed to fix many of the problems that the port will have.

The full version will probably be shadowdropping on my YouTube channel whenever I finished testing it and it's stable enough to be public.

Thanks for reading, and thanks for supporting this project, I would have never believed this to have so much support🫶🏻.

  • JOTE.



9 comments

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Be ready.

POPGOES Recoded Android

See ya this weekend🥰🗿

The fact that I had almost the same thumbnail ready for the same port planned months ago it's hilarious LMAO

First image is my own thumbnail, second image is @Chrowden 's one.

2.0 update is now available.

Now the port is 1:1 with its PC version.

Enjoy.

What a funny number LOL

Wait, I just realized that on August 30th it was the third anniversary of the Fredbear's Fright Android port and, consequently, the third year since I started doing Android ports.