Every planet in the game has its own parameters which define the way each planets atmosphere is looking. I made them as realistic as possible with different values in maximum velocity, density, thickness, …
This makes this game a genre-mix: Sim + Arcade.
It wasn’t easy to find the right values but in the end I found them.
So the values match each planet and the planets difficulty depends on the colonisation level.
This is why there is no ranking in difficulty ingame.
Enjoy the physics in GameBoy style!
Next up
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Another house i made long time ago.
"Our work is never over" they said.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
Made my first ever animation.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Path of Kami, running around the shrine area
Only true badasses may pass! #conceptart #art #gamedesign
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