1 year ago

Since Mike's Posts are being Hidden again (""Thanks"" Gamejolt), I will Link some of them Down in the Article.

If my Posts stop showing up, then you know who you can blame.




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For a long time now I had an Idea for quite a big Story, mostly focused on the Concept of: Gems and whatnot (No, its not a Steven Universe AU)

I may try to show a bit of that Idea, for now though: Here is a Antagonistic Character made for that Idea.

im way too late with this, but nonderless: HAPPY (after) HALLOWEEN!

Crude Concept of mine for a Hardmode Pyrope.

Kinda mashed some concepts toghether, not sure if sticks well. What you guys think?

FreeFallTower Lady Secret Boss (Intro) in a Nutshell:

Man, just kinda thought about it: I kinda Predicted a living Mantle too, and that by this guy here.

Crazy how many of my predictions were kinda correct!

Been a bit since the last Bellatrix Post, but I have done some Stuff. Nothing ready as a own Post, but here eitherway!

If someones curios: Yes; Still doing Pikrune concepts and all, even if just Character Concepts lol

not too much to show, but its something.. )_)

Cant have a Deltarune Take without the Roaring Knight.. or in the case of this Pikrune Take: The Toxic Wrath.

I believe only a few Pikmin Fans will understand the Design choice of it lol

I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.

However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?

Decided to Size down Chad-Oe's Sprite to be less Gigantic compared to other Monsters (It didn't felt right, and also has less Pixels lol)

And I also made Rattle's Sprite, although It still needs work/refinement.

What ya guys think so far?