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Exploring uncharted Islands always comes with a risk! What creatures lurk in the dark forests? What treasures await you in the distant ruins?
Make sure to pack some soup because travelling between islands will soon come to RINSED!
Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!
Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)
You can built a little big ship and navigate through astroids. Thats it!
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Seal Island Intro! For #ScreenshotSaturday!
A little sneak peek on the first Island you will be able to travel to by ship! This island features lush green vegetation, lots of flowers, new wildlife, and of course rare items and a few riddles ;)
Made new Flowerpots with different variants for further decorating cities and villages! :)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"











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