Game
Grid Force - Mask of the Goddess

5 years ago

Since you guys liked our previous post about animations, I decided to post a dev log on how we create a new character, from the idea, to the implementation in Unity. Enjoy!


For this post, I wanted to show you one of my favourite characters, Skye and guide you through the creative and production process, from the idea to implementation. Let’s start.

Every idea starts in the same way, on a white canvas. It can be a piece of paper, of a new page of Illustrator. In this case, we draw our sketches on a whiteboard.

img_20200123_133152.jpg

Once the design is accepted, we move to Illustrator, where we start creating the shape of the character in a pose. When we are happy with the silhouette, we start adding all the little details.

giphy1.gif

When the character is complete, we start with the “cut” phase, in which we take every piece of the character that we want to animate and we separate them into individual layers.

giphy1.gif

To have a perfect cut, the Animator and the Illustrator must communicate with each other, to make sure that we adapt the design to the needs of the Animator.

giphy1.gif

Let’s start animating! The first part is always the same, rigging. We have to make sure that the character moves precisely, so it will be easier to create the key poses for the animations.

giphy1.gif

We use Spine for all the 2D animations in the game.

giphy1.gif

When we are happy with the animations, we import the character into unity and we do a quick test on a testing scene to check if the movements are correct and responsive. Many times we will have to make little adjustments until we find what we like.

giphy1.gif

At this point, the character goes in the hands of our VFX artist, who will create the particles for the bullets, cast (muzzle flash) and impact.

giphy1.gif

And after some tweaking... Et voila, a new character is born! I hope you enjoyed this behind the scenes. Leave a comment if you’d like to see more of it!

giphy1.gif


1 comment

Loading...

Next up

Working on a cinematic intro for one of the stages. What do you think so far?

Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)

Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt

#WishlistWednesday Here's Grid Force - Mask Of The Goddess our 2d Action RPG Shoot 'em Up with absurd branching storylines, unique and diverse characters and amazing skills!

Wishlist here: https://store.steampowered.com/app/1379960/Grid_Force__Mask_Of_T…

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

We are working on a system to allow the player to choose what to do after a fight.

Do you want to jump to the next fight? You can!

Do you want to talk and explore the lore? You can!

Do you want to upgrade your squad? You can!

What do you think?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

So we were looking for bugs, I think we found one... 🤯

GRID FORCE - OFFICIAL TRAILER & RELEASE DATE

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?