Game
Crimson Shift
8 years ago

Skill System Revamp


5d0b693254d5d.gif

So I was thinking of how to clean up the hud without having to make new one, as well as make the skill system a bit more transparent and a rework was the answer. Up until now there were 2 categories, Dagger skills and Gun skills.

Now there are only skills, you can initiate with the same first tier skills to get the combo going, so nothing changed there aside from aesthetics, however buffs don’t have a category now either and can only be chained, which normally would be a pain in the ass but they can also be chained from the basic attack, giving players more incentive to use the damn thing.(aside from just gaining TP)

Same with Dagger and Gun play, the strongest weapon specific skills, instead of being instantly castable, they’re only available while chained with the basic attack. (For Verone’s use only in the demo.)

See and try this in the next update, coming soon(tm)



0 comments

Loading...

Next up

Backgrounds in the Works I was silent for a while(because i was doing the last battlers that I couldn’t show) but now thats over. I’m on the backgrounds now and I’m willing to show them all :D

Naokee's New Face

Unelma's battler sprite spiced with animations.

The Suited Doppelganger

Update 1.6.0

Update: soon Just to update here, I’ve been doing sprites for the new demo version which is going to be released very soon. I’ll post some gifs about them though :D enjoy a month of work.

Update 1.6.5 - Release on 30th!!! The final version of the Crimson Shift demo is out. It will be identical to the Full version in terms of what it contains in the first chapter and the prologue. I’m so happy we’re at this point :D

Actual Final version of Naokee's face :D

Robot Animations

New Player Enters