Game
Sky Slash - Ep1 [Prototype]
12 years ago

Sky Slash v0.4


This time I put more time into making the ground a bit nicer. I did this by adding a few layers of the same texture in different colors, nothing fancy at all.

The biggest things I added are probably the damage randomness-ness and the enemies’ ability to push you quite hard. It’s become a lot more dangerous to stand near the nameless enemies.

I did some more coloring, making it a bit prettier and also a enemy generator - when the current wave of enemies have been slain, a new wave is spawned. I want these waves to contain different enemies and difficulties later.



0 comments

Loading...

Next up

Necken demo 0.15.0 release! Changelog below!

Necken full version is available on GameJolt! I've been waiting so long for the release, but it's finally here! IF you decide to buy it, I want you to know that the current version is quite short - something that will be fixed next major update!

Necken 0.16.0 Demo update, featuring the combat rework

It's been a long time since I updated anything on GameJolt, but I finally had the time to update the demo of Necken! A lot of new stuff that you could try if you like roguelikes =D

Cheers,

Jocce

Preparing for release! Getting real nervous - there's less than a month to the release of Necken, and there's just way too much stuff that needs to be done. Feel free to join the discord if you want to be a part of the release: https://discord.gg/JGV5Gkg

Necken 0.17.0 Demo update! Featuring Save system!

Hello followers! I just wanted to tell you that a new version of Necken is available, 0.14.2.2, with some battle UI updates and other smaller fixes. Would love to hear what you think =)

Necken demo 0.16.0 experimental release! Changelog below!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday