This time I put more time into making the ground a bit nicer. I did this by adding a few layers of the same texture in different colors, nothing fancy at all.
The biggest things I added are probably the damage randomness-ness and the enemies’ ability to push you quite hard. It’s become a lot more dangerous to stand near the nameless enemies.
I did some more coloring, making it a bit prettier and also a enemy generator - when the current wave of enemies have been slain, a new wave is spawned. I want these waves to contain different enemies and difficulties later.
0 comments