
Slide to push, inhale to pull...
Whew, hauling heavy blocks sure is hard work! (Still WIP)
#kirby #kirbyeternalparadise #fangame #gaming #gamedev #gamemaker #gamer #videogame #nintendo #retro #video #platformer #adventure
Next up
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.














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