Game
Liminal Core
7 days ago

Slight update:
Name will be changed later on.

The engine has moved from just C++26 to C++26 w/C#15 on the .net11 sdk.
(read article for more info on that)

Going to have to reduce the workflow to help with HNHS more for the time being.


The C++ handles:

Graphics

Input

Audio

The C# handles:
Memory Safety

UI



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