As you all know, progress hasn't been very good lately... but this project isn't dead at all.
it's no longer secret that i'm not working alone on this game, with a team, and the team members have recently been working feverishly on a big project called "ink-jp" rather than this project. (it's like a Japanese version of ink!sans fight.)
So progress on this game will naturally be delayed.
However, the project is progressing slowly and surely, even with its few members.
In fact, phase1 is 80% completed...
The main reasons for it not progressing/publishing are the exhaustion of ideas for the development of a certain special attack, and the fact that my engine has evolved tremendously while making this game, so that the engine used for Dusttrust:Finale is now stale shit.
So, putting aside for the moment the problem of running out of ideas, we have decided to rebuild this game with a new engine, since a garbage engine is a cause of loss of motivation in making a game. (Don't worry, Instead of rebuilding everything, a lot of the code will be reused. So not much of this will matter!)
And in the meantime, charamo, the spriter, created a new sprite to improve the problems of the current sprite!
This is a really early preview of the game in the new engine!
So, it will be a long time before this game is released to the public, but please be patient.
Also, thanks for 100 followers!
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