Game
Dungeon Tactics
12 years ago

Small improvements v1


New version now features, new improved movement controls (touch active) with feedback on possible movement. Movement uses less energy per move now also.

Also:

Smaller Gameboard lending to a larger perceived game screen than in the previous version.

The Game-Board is also now disabled when you are being attacked, to indicate your turn better PLUS there are visual border flashes indicating when you’ve been hit or manage to hit or kill a monster.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Regional Bulbasaur. #Pokemon

Cash Banooca

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

New Teasers!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.