Hey everyone ! Pre-Alpha 1.2.0 is coming tomorrow and I wanted to show you a bit of what's new in this update !
First, the biggest new feature of this update is the crafting system !
The crafting "table" is available in the Workbench, here you will have a list of differents crafts for differents items. Each craft cost obviously some resources (which are 6 for now), as the spawning system for these is not fully ready, in this update you will have access to unlimited resources !
Then, in this update I reworked a bit the healing system. The first major change is the addition of a delay when utilizing healings based on the type of heal (Medkits take longer to apply than Bandages for example), healing now also slowdown a bit the player, so, they have to be used with precautions !
Finally, I added a small VFX when healing (SFX are still WIP and will come later)
The next change is in regard of visuals. To get more interesting variations to the game visual ambient, I added a dynamic fog density which can give different looks to a same scene as you can see below in this example.
Finally, this last change impact directly the gameplay and more precisely, the AI. Before, AI where a bit *dumb* when the player was on a tall object, now... they just jump on it to reach the player !
This new content will come with a lot of other changes, fixes and more new content in the upcoming update on May 1st !
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