Game
Undertale: No More Deals (Chara Battle)
6 years ago

Small update


Heya there!

I was planning to include it in one big devlog with more stuff in

But since its undertale's 5th anniversary, and I haven't prepared literally anything, I decided to show it just a bit earlier-


So, old menu was kinda boring, and plus I wanted to add more things in game related to its endings

And later I updated it to this:

menu.gif

At first, you would say that I didn't change it that much

But its not only that

What is that little flower?

Well, there's 3 endings in game, and to make you more interested in getting other ones, I made it that flower loses few leaves, each time you gain new ending

I'm also thinking of changing some stuff in overworld, depending on how much endings did you get

menu2.gif
menu3.gif
menu4.gif

What will happen if we beat game again, after getting every single ending?

By passing final attack, no matter how, you trigger last ending in game, which I'll try to make it as epic, as I can


Well, that's all for now, I guess

And again, happy late undertale's 5 anniversary!

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Next up

We are still working, I'll try write a devlog soon

Arkangel Devlog 1: Our plans and ideas so far

Arkangel devlog 3: Scaling up

I'm free

Our team is very busy with studies at the moment, but we are still working on Arkangel!

I'm almost done with all overworld rooms and events, there will be some surprises.

Is this what the ram shortage is for?

Arkangel Devlog 4: Checkpoint

Patch 1.0.11: Good riddance, antivirus notifications!

- Separated modules from exe, which should cause less false positives

- Added Asgore skip if you've got any ending

- Reduced intensity of some vfx

- And more!

"Oh hey, I've got level 1 after 2 years of being a creator!" "Let's tale a look..." "Wow, a sticker slot! I will surely use it like Im supposed to"

No big devlog this month, enjoy Deltarune chapter 5 tomorrow