Game
Noelle's Repentance/ノエルの悔い改め

2 years ago

Small Update Regarding the Development of Noelle's Repentance


Hey ya'll. Indinator here.

Okay. So uh... I am sorry I have gone so silent, everybody. I sometimes feel afraid to come back here and post. College is taxing as usual, and motivation was rapidly decreasing

However, I got the spark again with the release of Godot 4.

I plan to do a porting job of what I got done so far, and resume development once life allows me to do so. The porting job won't be easy, but Godot 4 looks like it might be worth the investment.

Thank you everyone who is being so pacient. I apologize for not being a speedy developer.



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YOOOOO! This should be pretty useful to use!

If I get my college work done, I'll see what I could do about implementing this in the fangame.

Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.

Mad Mew Mew but they're a Mew instead.

Nevermind, lol.

Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/

Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.

vs. Test Sprite leak?!?!?! (Just kidding, maybe. I am just trying to learn how to Mod FNF. I never done it before.)

“Unrelaxing start” “blizzard again“ “steamy shores” “sound against bone” “puzzling death” “a foreboding conclusion?”

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!