Game
Super Skelemania
7 years ago

Small Update


  • Timer now properly displays milliseconds when showing your final time

  • Credits can now be skipped

  • Credits music no longer plays if you have music turned off

  • Removed the nonexistent section from the Red Jungle’s map

  • Added another enemy to a room in the Dead Jungle



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I don't normally post here, but I'm announcing a new game! It's called 9 Till Void and it has a GameJolt devlog which you should follow!

https://gamejolt.com/games/9tillvoid/460922

Super Skelemania - Danger

Who turned out the lights?

Spirits of the Ancient Oak

I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

Sleepy

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

So many new things

Hello Skelemaniacs! No skele-related news, but I did just release a free demo of my new game today! It's a weird roguelike about casting spells. It's fun!

https://gamejolt.com/games/9tillvoid/460922