First of all, I wanted to say how happy I am with how well received my last announcement was. This won't be such a long article, just know I'm still hard at work. Playtesting has been going super well for the most part! Very little complaints about balancing or lag, even on lower end devices, which I was happy to hear. Some small bugs were discovered that I fixed... Except for one
That's where we ran into a problem- a lot of playtesters ran into a game breaking bug that is taking a LOT of work to fix. The game obviously can't release with that included. I can't reveal exactly what it is, but I basically have to recode an entire system. Progress has been steady, but this will delay the release by a small margin. I can't say for sure how much, but think something around 2 to 4 weeks. It sucks, but I want the game to be in a stable state before releasing.
Thank you for your patience! I'll also use this post as a little QnA, so feel free to reply to this post with any questions you may have!












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