Game
Crystal Fissure
4 years ago

- smoother camera;

-squish and squash (distortion to impact the jump);

-coyote time (being able to jump beyond the platform / floor limit);

-addition of invunerability after receiving damage;

-animation and death screen (still needs to be fixed}

[4/5]




0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Szayel Aporro Granz - Bleach

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Respect (Only TLOZ Players Will Understand)