Here is a fascinating (if uglily copied & pasted) interview with Alex van der Wijst and Igor Hardy about how they decided to make a game featuring crime-fighting drunks and totemized consciences, about the lovely Adventure Game Studio community, as well as about ripping off Hitchcock techniques into game-making:
http://ags-ssh.blogspot.com/2010/12/dualnames-last-post.html
This is the 3rd English interview with us and probably our final interview masterpiece.
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