Next up
oh dear
1.0.0b Alpha a new design a new life.
what have i done
is this scrolling system good???
im porting my game to Unity with Bolt visual scripting
Steam sus
I was wondering why my track was.. 43691 bars long... It turns out that there was a marker at the very end. No clue why it was there but that caused it to want to render the maximum bars.
that's the most confusing error i've seen yet without clicking details
the oneshot devs had to write a c++ binding to achieve this, meanwhile VX Ace can do this using just Win32API.
ah screw it ima let it be a deluxe edition of litterally almost all my releases so far
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