
So, a new game is comming, after working hard on my day job, gathering experience and resources, I started developing a story-driven ARPG. Things are moving fast and I'll bring more news during next week, for now I just want to hype you up a little bit ;)
Next up
First, above all else, I want to thank each and everyone of you that helped and supported Idle Space Miner development. I have a lot to address to the few and awesome supporters soon, but for now I just want to show you a little bit of what is comming...
Ever fancied yourself a bird on a mission? Well, strap on your wings (virtually, of course) and soar through procedurally generated scenarios, dodging cats with cat-titude and bats with...well, battiness! https://gamejolt.com/games/pidgeourney/884424
US$ 1 mega-sale to help me fund Steam publishing: https://dougwebgames.itch.io/idle-space-miner-2
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.










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