Alright, as opposed to my other projects (which failed terribly and have both been cancelled as they were both way too complex for me right now), work on Sonic GM is going incredibly smoothly. As of right now, I have Sonic and all his basic moves (skidding, rolling, jumping, momentum, spindash) an enemy (you’ll probably only see Motobugs for a while as they’re super easy to program compared to stuff like a Caterkiller or Buzzbomber), slopes, a title screen, and a full zone list, along with nearly every song I need for the soundtrack. The very first Skatepark Demo (which is really just a glorified version of the test level) will be posted before the end of the month, hopefully.
Next up
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Explosive domino effect
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Coming Soon...
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Respect (Only TLOZ Players Will Understand)










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