Alright, as opposed to my other projects (which failed terribly and have both been cancelled as they were both way too complex for me right now), work on Sonic GM is going incredibly smoothly. As of right now, I have Sonic and all his basic moves (skidding, rolling, jumping, momentum, spindash) an enemy (you’ll probably only see Motobugs for a while as they’re super easy to program compared to stuff like a Caterkiller or Buzzbomber), slopes, a title screen, and a full zone list, along with nearly every song I need for the soundtrack. The very first Skatepark Demo (which is really just a glorified version of the test level) will be posted before the end of the month, hopefully.
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
Szayel Aporro Granz - Bleach
Only true badasses may pass! #conceptart #art #gamedesign
Colorful Fox
Happy Late Easter!
ooh yes..
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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