Alright, as opposed to my other projects (which failed terribly and have both been cancelled as they were both way too complex for me right now), work on Sonic GM is going incredibly smoothly. As of right now, I have Sonic and all his basic moves (skidding, rolling, jumping, momentum, spindash) an enemy (you’ll probably only see Motobugs for a while as they’re super easy to program compared to stuff like a Caterkiller or Buzzbomber), slopes, a title screen, and a full zone list, along with nearly every song I need for the soundtrack. The very first Skatepark Demo (which is really just a glorified version of the test level) will be posted before the end of the month, hopefully.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
brung back my old oc plus a new one
...they don`t have names yet tho
Some Shadow boss fight gameplay 👾
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
:] me sigue sin gustar
:] I still don't like it










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