Alright, as opposed to my other projects (which failed terribly and have both been cancelled as they were both way too complex for me right now), work on Sonic GM is going incredibly smoothly. As of right now, I have Sonic and all his basic moves (skidding, rolling, jumping, momentum, spindash) an enemy (you’ll probably only see Motobugs for a while as they’re super easy to program compared to stuff like a Caterkiller or Buzzbomber), slopes, a title screen, and a full zone list, along with nearly every song I need for the soundtrack. The very first Skatepark Demo (which is really just a glorified version of the test level) will be posted before the end of the month, hopefully.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Finished work on the emotions of a new character for the tank universe
Levels' maps.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Only true badasses may pass! #conceptart #art #gamedesign
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Sonic and Shadow as Pokémons. #Fakemon










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