Player & Mechanics
XP system to level stats
Survival & Creative mode
Pets
World
Early game:
Home Island up tofireballGather Magic and craft a workbenchUse Workbench to synthesise afireballIgnite Portal to generate world
-> Unlocks Bigger WorldInfinite Terrain DONE X
Towns (human and granrock)
More optimized World Render System, maybe Chunking Surface that updates only on change DONE X
Mountains that spawn with ores and maybe DONE X
Change: Not Mountain, but rather a cave entrance
RPG like Enemy-spawning
smashable pots with small loot and exp
Later Dungeons far from
Expand Boat
Endgame Arena -> Galena Rock Monster
Changes: Gather resources and build defences in which your resources are stored
No port
Planend Features:
bigger chest😳 (upgraded storage)
beds and sleeping
different treetypes
daynight cycle
auto-miners
boat upgrades
radio and wired connection blocks
farmland and crops (currently only trees give food :/ )
saving and loading of zoom-states
friendlist?
maybe inventory rework (make it more like every other game for the newbies)
Claudia being more alive (and @crimeraaa stop wanting to frick the cyborg fox)
more use for custom items (maybe writeable books or somethin)
tool to edit the ground (basically Terraria's hammers)
maybe correct block placing on boats (used to make walls on boats xD)
basically every feature from minecrafts create mod
Joey shrine
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