Game
Fakehole Island
2 years ago

So here is the full plan doc for the features in FHi

(yeah ill just dump it here)


Player & Mechanics

  • XP system to level stats

  • Survival & Creative mode

  • Pets

World

  1. Early game:

    1. Home Island up to fireball

      1. Gather Magic and craft a workbench

      2. Use Workbench to synthesise a fireball

      3. Ignite Portal to generate world

    2. -> Unlocks Bigger World

      1. Infinite Terrain DONE X

      2. Towns (human and granrock)

      3. More optimized World Render System, maybe Chunking Surface  that updates only on change  DONE X

      4. Mountains that spawn with ores and maybe DONE X

        1. Change: Not Mountain, but rather a cave entrance

      5. RPG like Enemy-spawning

      6. smashable pots with small loot and exp

    3. Later Dungeons far from 

    4. Expand Boat 

    5. Endgame Arena -> Galena Rock Monster

Changes: Gather resources and build defences in which your resources are stored 

No port

Planend Features:

  • bigger chest😳 (upgraded storage)

  • beds and sleeping

  • different treetypes

  • daynight cycle

  • auto-miners

  • boat upgrades

  • radio and wired connection blocks

  • farmland and crops (currently only trees give food :/ )

  • saving and loading of zoom-states

  • friendlist?

  • maybe inventory rework (make it more like every other game for the newbies)

  • Claudia being more alive (and @crimeraaa stop wanting to frick the cyborg fox)

  • more use for custom items (maybe writeable books or somethin) 

  • tool to edit the ground (basically Terraria's hammers)

  • maybe correct block placing on boats (used to make walls on boats xD)

  • basically every feature from minecrafts create mod

  • Joey shrine



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Finally after like 3 years collisions are fixed and the tables wont fall into the ocean womp womp

Am I really this old???

Regarding UTRCraft

remember this?

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Dizzy-make code >:)