Alright everyone. I’ve started finals week in my uni and I have to go into super-study-focus mode, and so I’ve stopped work on my projects until I’m out of it. Once I’m done, though, I plan on working to push BitVenture out very soon after that. I’m very close, I just have a few things to re-implement and touch up before it comes back out. So I hope you can all wait until then!
So here's the deal.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Szayel Aporro Granz - Bleach
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Super Sonic Pixel art.
Among us_into Madness










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