1 year ago

So I'm using NavigationAgent2D for my enemies. From my understanding, it's good practice in Godot to make it so that your scenes can be tested by themselves. But without a navmesh, the agent is useless.

Is there a way to check if the agent is on a mesh?




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Very proud of how this tail whip animation turned out

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

The hurt/knockdown sprites for Johnny

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

Zombie in action! #GameDev #Art #PixelArt

I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo