8 months ago

So I'm using NavigationAgent2D for my enemies. From my understanding, it's good practice in Godot to make it so that your scenes can be tested by themselves. But without a navmesh, the agent is useless.

Is there a way to check if the agent is on a mesh?




0 comments

Loading...

Next up

Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better

Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2

Want an incredible commission like this one by @LUKELCS and @jasxy_ ? Get one here:

https://colorcharityevent.carrd.co/#

Only one week left!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Working on the sprites for Masuyo

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger

Al is another mini boss for Mission 2, and the drummer for Instinct

Zombie in action! #GameDev #Art #PixelArt

For #WIPWednesday here's a look at the boss of Mission 2. Spike, the singer for Instinct, has a dark secret