

So I made this game concept back in September 2019, pretty much a game about controlling temperature to help these creatures eat food, the digital concept art was made before the hand drawn concept art, these creatures are the TemperTates. #proofofconcept
Next up
HAPPY HALLOWEEN! (and my Birthday too!)
Here I drew Glasuum stuck in a Pumpkin!
Grubby Glass Grubs wasn't originally intended to release so close to Halloween, but here we are!
Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
Here's one of the songs from the soundtrack I released last Wednesday for my game still in development, but close to completion!
Here's also the link to the rest of the OST if you want to check it out: https://youtube.com/playlist?list=PL7CEZRYRKzcG6c0U5lFno967QFJSU…
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).
Sorry for the lack of posts, hopefully I start posting on here more soon.
Sorry for not posting in a long while, was busy with college and finishing up my game, speaking of which...
IT'S FINALLY DONE!
Play Grubby Glass Grubs on Gamejolt: https://gamejolt.com/games/grubby-glass-grubs/849376
Or on itch.io: https://deepysingh800-games.itch.io/grubby-glass-grubs
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:
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