Game
KK!FellSwap
11 months ago

So, I played PepsiFell. Here are my thoughts.


I just played a bit of the demo, and decided to share my thoughts.
So.
Here are my thoughts.
I do like how they handled Temmie in battle.
There are some cool mechanics there.
I also enjoyed the way they handled attack input for the binder (sadly I forgot to try out the other weapons).
However, the dialogue options are handled in a less-than-ideal way, where whichever option you initially hover over is immediately selected.
On top of that, the battle menus feel slightly sluggish.
However, they did manage to pull off animations that I am personally struggling with.
Such as the battle box dimension changing and the attacks going smoothly out of the battle box instead of just disappearing when they touch the edge.
Overall, I think the game has serious potential.
Check it out yourself at: https://gamejolt.com/games/pepsifell/979847

Welp, until next time, have a good one!

-KK



1 comment

Loading...

Next up

Menu Update!

*itS priEd moNth, Chara! u kNoe what dAt meEns!

*(Huh)

*(What)

*(Do they want me to like)

*(Make a gayer FellSwap)

*(What)

*...

I've finally started working on a tileset!

Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.

Here's a room mockup.

Got bored. Made a "Classic" KK!Chara sprite. Not gonna use it probably. Just thought it would be fun to make an Undertale-style version of KK!Chara.

I made a OneShot textbox engine! You can find it here: https://scratch.mit.edu/projects/1247810113/

Sure why the hell not

I have implemented battle message animations.