Game
Temporal Transit: Unification
10 days ago

So I realised today that accessing the TF2 level in TT:U was impossible, so I've now fixed that in version 0.3.0, alongside some other improvements. Enjoy!




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Today is a very good day. It took me nearly 3 days of constant resets for this guy.

Voting on the poll has now concluded, and Buried Fortitude won!

I made a YouTube community post with more information, go check it out:

https://www.youtube.com/channel/UC2mOXPovZLRauTA53j_hp-Q/communi…

Here's a road map of the games I plan to make/release going forward. Things to note: -The names, such as "The Lurking Crypt" aren't final -The unconfirmed projects may not happen at all -This list may not be accurate in the future

Don't you just hate GameJolt's character limit?

It's now officially midnight in the UK, which means that it's officially my 24th Birthday!

In celebration, I decided to take this cute family photo!

From left to right: Myself, my little sister Daekan-Chan, and my wife Sanumo-Chan.

Have a good day, y'all!

Despite the plethora of issues I've faced with working on the game, the official 0.2.0 update for TT:U is finally here; The movement update! (There's a changelog included with the download) https://www.youtube.com/watch?v=3zPapYQDvNQ

(I used an image due to the character limit)

I've noticed people are getting stuck in Sapphire Ridge act 2 of Blair's Rip & Tear since the stage is invisible. DON'T PANIC! This is simply a glitch and I'm fixing it as we speak by using tilesets instead! Stay tuned...

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday