2 years ago

so in december 2022 i remade the living room from TJOC SM to practice modelling (i even posted some time ago on here about it) and yesterday i finished it, its pretty much done what do you guys think of it?




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hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

The Poopet

when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

Fix Fredbear

my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues

My Art Summary 2023, what's your favorite part of this year?

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos