Change log (Brace yourselves)
19/04/2020
Added moveable camera (look-ahead panning)
Added Skitterbite interactions with each other
Added emote animations when they bump into each other
Added sprite animations when they bump into each other
Reworked sword combat (explosive visuals and clarity, hitboxes fixed)
Updated world materials to be more consistently flat shaded
Updated character animations (smoother//higher fps)
Removed character halting on ledges (animation remains)
Updated stage 2 music to be extended
Removed title screen (player now heads straight to menu)
Removed options menu functionality (needs work)
Pause menu may also dysfunction due to this as it is worked on.
Menu buttons and UI updated (visually)
Stage 1 & 2 ambient particles changed/updated for clarity
Stage 2 empowered flying enemies temporarily removed for game-breaking bugs.
Waterfall/climb section added to the end of stage 2.
Chests animations and effects have been updated for visual clarity, better performance and better functionality.
Breakable walls display a small health bar when being broken down
Updated key/door assets for better performance
General quality of life changes to increase performance/fps/load times
Updated player camera volumes
Changed enemy death physics to spawn loot before being flung
Player aerial attack cooldown reduced
Stage 2 falling platforms are being worked on to reduce bugs and have been set to rigid (temporarily)
Updated new plants and interactions in stage 1 and 2
Made ‘bumblemites’ (small spiked enemies) attackable
Improved dangerbean telegraphy in stage 2 with depth shading
Improved loot visuals for clarity (pink/energy blue/health)
Added ambient sounds for movement (player jump, steps and landing)
Player can now double jump off of bubbles // resets jump count on bounce
Added progress bar for loading screens (functionality - work in progress)
Bubbles now bounce the player and enemies
Added foreground layer to stage 2 with wiggling materials to emulate leaves
Updated projectile cannons to fit better visually and perform better/effectively.
Updated cannon projectile particles
Updated the dash ability to perform better in gameplay (some bugs are still known // periodically taking damage from laser beams)
Added surrounding tiles behind spikes for distant clarity of where danger is.
Interaction button added and bound to ‘E’
New materials added to glowing elements to shine brighter.
Added safeguard to the player when attacking over a ledge to prevent frustrating falls.
Increased difficulty by removing health points from pill pickups.
Changed singular platforms to drop-through able
Added foreground layer to stage 1 with moving materials to simulate wind
Sound effects added to:
Destructible lanterns
Cannons
Chests
Bubblegum bubbles
Bounce pads
Lasers
Known Issues (to fix next patch)
Various tiles missing in background layers stage 2
Some falling platforms in stage 2 are bugged and need more polish
Some pickups not showing in the start of stage 2
Player wall jump needs polish and rework
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