Real jealous of the Underfell AU right now. How easy it would be to just have some vines wrap around an arm or a torso or something.
I'm out here trying to figure out how to get a good position that makes sense and looks good from all angles.
Backpack doesn't really work, because Temmie has to lean WAY too far out to be able to peek around Chara's head.
Having Temmie just do the Pikachu shoulder cling is also hard because jeez it's hard to draw the hind legs.
Meanwhile Flowey is just out there like "I am an accessory."
At least the backpack will be a game mechanic, otherwise I would have to remove it from all of Chara's sprites because I have given up on the "backpack ride" concept, and instead I'm just gonna figure out the Pikachu cling.
Welp, until next time, have a good one!
-KK
Next up
I made a OneShot textbox engine! You can find it here: https://scratch.mit.edu/projects/1247810113/
I've been on that EXP grind
Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.
I have implemented battle message animations.
Sure why the hell not
WTF happened to picture in picture mode? Why is there all this extra crap now? I just want the video, I don't want all that extra screen clutter.
Here's a room mockup.
progress
Got bored. Made a "Classic" KK!Chara sprite. Not gonna use it probably. Just thought it would be fun to make an Undertale-style version of KK!Chara.
Thoughts on the tileset for The Old Lands so far?










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